KOF AllStar

KOF AllStar

Overview

KOF AllStar brings the King of Fighters franchise to a real-time action format. The game features a striker system for team battles, quick tags for extended combos, and requires careful meter management for optimal play.

Core System Mechanics

- **Striker System**: Call assists for combo extension - **Emergency Dodge**: Invulnerable roll for 1 bar - **Quick Tag**: Cancel moves into tag for combos - **Super Cancel**: Cancel specials into supers - **MAX Mode**: Enhanced moves and cancel options - **Guard Cancel**: Counter while blocking for meter
Core System Mechanics

Frame Highlights

  • Light attacks: 4-6f startup
  • Heavy attacks: 10-15f startup
  • Striker call: 30f cooldown
  • Emergency dodge: 15f invuln
  • Quick tag: 10f transition

BNBs & Routes

**Team Combo Structure:** - Opener → Striker call → Extension → Tag → Finisher **Meter Management:** - 1 bar: Emergency dodge or guard cancel - 2 bar: Super finisher - 3 bar: MAX mode activation - 5 bar: Climax super **Tag Strategies:** - Quick tag for safety - Tag combos for damage - Striker loops for corner carry
Combo Routes

Matchups

Team composition is crucial in KOF AllStar. Synergy between strikers and point characters determines combo potential and defensive options.

  • Striker matchups affect neutral game
  • Character archetypes: Rushdown, Zoning, Grappler
  • Meter build rates vary by character

Punish Table

Situation Frame Advantage Optimal Punish
Blocked DP -20 to -30 Optimal combo
Raw Tag -15 Quick punish
Whiffed Super -40+ Full combo + setup
Unsafe String -8 to -12 Jab punish

Patch Notes

v3.2 2024

New KOF XV characters added

v3.1 2023

Striker system rebalance

v3.0 2023

Netcode overhaul