Overview
Skullgirls is a 2D tag team fighting game with hand-drawn art and a unique Infinite Prevention System (IPS) that prevents infinite combos while still allowing creative expression. The game features custom assists, DHCs (Delayed Hyper Combos), and extensive combo routes that vary based on character weight classes.

Frame Highlights
- Most jabs: 5-7f startup
- Universal throw: 7f startup, 13f tech window
- Average dash: 15-25f total
- Pushblock: 25f lockout
- Most supers: 3-8f startup with invuln
BNBs & Routes

Matchups
Skullgirls matchups vary greatly based on team composition. Solo characters get more health and damage, while teams get assists and DHC options. Key factors include assist coverage, DHC synergy, and character-specific tools like armor or mobility.
- Solo vs Team health ratios: 1.0x vs 1.3x/1.5x
- Assist lockout on hit: 90f
- Red health recovery: 20% per second when tagged out
Punish Table
Situation | Frame Advantage | Optimal Punish |
---|---|---|
Blocked DP | -25 to -40 | Any combo starter |
Blocked Super | -20 to -35 | Optimal combo |
Pushblock Bait | 25f lockout | Dash in combo |
Whiffed Throw | 20f recovery | Counter hit combo |
Patch Notes
Balance adjustments to Umbrella and Black Dahlia
Added Black Dahlia as playable character
Umbrella release and system adjustments